extends "../shentong-1/shentong-1.gd"


func _extInit():
	._extInit()
	lv = 2             #等级的设置
	addSkill("每次炮击获得3层<炮术>，并赋予目标3层<烧蚀><破甲>", "狩猎标记")

func _onNormalAtk(cha):
	._onNormalAtk(cha)
	if cha != null and not cha.isDeath:
		addBuff(buff.b_paoShu.new(3))
		castBuff(cha, buff.b_shaoShi.new(3))
		var p = 3
		if upgraded == 2:
			p += 2
		castBuff(cha, buff.b_poJia.new(p))
		if upgraded == 1:
			addBuff(buff.b_suGong.new(2))